Line6 Helix Native v3.0 Free Download (VST, VST3, AAX x64)
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Line6 Helix Native v3.0 Overview
Helix® Native delivers the power and tonal authenticity of award-winning HXTM
Modeling technology in a plug-in. Like the hardware members of the
Helix family of guitar processors—Helix Floor, Helix Rack, and Helix
LT—the Helix Native plug-in features accurate recreations of vintage and
modern amplifiers, speaker cabinets, microphones, and effects, as well
as extensive signal-routing capabilities and an intuitive user
interface. Not just for guitarists, the Helix Native plug-in is also
ideal for producers and engineers, sound designers, film/TV/game
composers, electronic musicians, and anyone else seeking to craft new
and exciting sounds and special effects. And preset compatibility across
the entire Helix family allows Helix hardware users to bring
studio-created sounds to the stage by simply transferring their plug-in
presets to their Helix Floor, Helix Rack, or Helix LT processors.
Line6 Helix Native v3.0 Features
Helix 3.0 includes new amps, cabs, effects, features, bug fixes, and
other changes and improvements and is strongly recommended for all Helix
and HX owners.
New Amps
Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp
US Princess, based on* the Fender® Princeton Reverb
Das Benzin Mega, based on* the Mega channel of the Diezel VH4
Das Benzin Lead, based on* the Lead channel of the Diezel VH4
New Cabs
Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp
1x10 US Princess, based on* the Fender® Princeton Reverb cab
1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver
New Effects
Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp
Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB
Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label)
Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz
Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi
Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz
Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp
EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Can be used alone or in conjunction with an acoustic IR
Modulation > Poly Detune (Mono), Line 6 Original
Delay > Poly Sustain (Mono), Line 6 Original
Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed.
First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano.
Press the switch again (off) and the sustained note or chord fades out.
Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over
Attack—Sets the speed at which the sustained note or chord fades in
Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect
Mod Freq—Sets the speed of the built in modulation
Mod Depth—Sets the depth of the built in modulation
FX Level—Sets the level of the sustained signal
RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone
RandSpeed—Controls how fast the randomization wanders. Setting both RndDpth and RndSpd to high values will result in a glitch fest (not that there's anything wrong with that)
Level—Controls the overall output level of the block
Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real time
Time—Sets the delay time; press the knob to toggle between ms/sec and note values
Delay Div—Divides the delay time into smaller increments
Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard
Feedback—Controls the overall number of repeats heard for the entire sequence
SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback"
Shuffle—Determines the likelihood of repeats shuffling/reordering
Octaves—Determines the likelihood of repeats playing back an octave higher or lower
Reverse—Determines the likelihood of repeats playing backwards
Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely
Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks
Trails—When on, delay repeats continue to ring out after the block is bypassed
Pitch/Synth > Poly Pitch (Mono), Line 6 Original
NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts, at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitchshifting is often preferred. See the Tracking parameter below for more information
IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP. Don't say we didn't warn you...
Interval—Sets the pitch of the effect in semitones
Cents—Sets the pitch of the effect in cents
ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land on the selected interval exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1"
ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). The default is "Linear"
ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values
ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite)
Tracking—Determines how the poly pitch engine behaves. "X Fast" results in lower latency, ideal for faster lead lines. "X Stable" (the default) results in fewer artifacts when pitch shifting complex, sustained chords. "Fast" and "Stable" are somewhere in between. TIP: If you find yourself changing playing styles—say from fast lead lines to clean, open chords—you can assign this parameter to a footswitch (or snapshots) to optimize the balance between transparency and low latency
Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. When set to 0.0, no compensation is applied
Mix—Controls the wet/dry mix of the pitchshift
Level—Controls the overall output level of the block
Pitch/Synth > Poly Wham (Mono), Line 6 Original. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information
Pitch/Synth > Poly Capo (Mono), Line 6 Original. Simpler version of Poly Pitch when you just want to change keys. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information
Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation
Volume/Pan > Stereo Imager (Stereo), Line 6 Original
Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you realtime control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands
Add Looper > Shuffling Looper to a preset and assign it to a footswitch.
Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into. 8 slices is the default.
Press the switch to begin recording. The LED lights red, indicating the loop is recording.
At the end of your loop, press the switch. The LED lights green and the sliced loop sequence immediately plays.
During playback, adjust the following knobs (or assign them to controllers, like expression pedals or snapshots):
Slices—Changes the number of slices your loop will be chopped into
SeqLength—Determines the number of slices in the sequence. This can be changed even after recording a loop
Shuffle—Determines the likelihood of slices shuffling/reordering. At 0%, the slices never shuffle; at 100%, they're constantly reshuffling
Octave—Determines the likelihood of slices playing back an octave higher or lower
Reverse—Determines the likelihood of slices playing backwards
Repeat—Determines the likelihood of slices repeating
Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks
Seq Drift—Determines the likelihood of the entire slice sequence changing every time it loops around. When set to 0.0, the same sequence repeats forever; when set to 10.0, the sequence changes completely every time it loops TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely
Playback—Sets the looper's playback level
Low Cut—Applies a low cut (or high pass) filter to the loop, letting you remove looper signal below a certain frequency
High Cut—Applies a high cut (or low pass) filter to the loop, letting you remove looper signal above a certain frequency
Want to change it up? While the loop is playing, press the switch to randomize its slice sequence.
Quickly double-press the switch. Playback/recording stops and the LED lights white, indicating a loop is in memory. Press again to restart.
While the loop is playing or stopped, press and hold the switch. The recording is deleted and the LED lights dim white.
*NOTE: All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
New Features
True Preset Spillover
Helix Floor, Helix Rack/Control, Helix LT
Despite what some might have you believe, the only digital multieffects units with true preset spillover were the DigiTech GSP1101, 2112, and 2120, and they accomplished this by dedicating one of their two DSPs to spillover and only spillover. (Basically, to hear two dynamically allocated presets with absolutely zero gap—not a global reverb smeared to cover the gap—you need enough DSP to run both of them simultaneously.) So... if you're willing to sacrifice half your DSP—that is, COMPLETELY DISABLE PATH 2—you too can have true preset spillover. IMPORTANT! Unfortunately, Looper recording or playback will not currently spill over from one preset to another. Also, note that there may be a slight hiccup when switching between two presets with different impedance values for the Guitar Input.
In the Global Settings > Preferences menu, set Preset Spillover to "On." (SHORTCUT: Hold ACTION and press HOME.) A dialog appears, reading "Remove Path 2 to enable preset spillover?"
Press Knob 6 (OK).
Press HOME. Path 2 has disappeared! You may now switch presets to your heart's delight with true spillover but note that if Preset A is still spilling over into Preset B (say one of its delay blocks' feedback is making it self-oscillate), switching to Preset C will abruptly cut off Preset A.
To return to normal operation with two paths, turn Preset Spillover back to "Off". (SHORTCUT: Hold ACTION and press HOME again.) A dialog appears, reading "The preset must be reloaded. All unsaved changes will be lost!" So if you've made changes to the preset, be sure to save it before turning Spillover off.
Press Knob 6 (OK).
But but but... I don't wanna lose Path 2 just for spillover!
Then keep using snapshots.
Favorites
Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp
If you've dialed in an amp or effects block exactly the way you like it, you can now save its settings as a favorite so it can be added very quickly, complete with bypass state and footswitch assignment. Favorites appear in a new "Favorites" category and can be renamed, reordered, and cleared. TIP: If you don't want a favorite to be recalled with its footswitch assignment, add the block before you assign a switch.
Choose one of your favorite amps or effects and tweak it exactly how you like it, with or without footswitch assignment.
Press ACTION and then press Add to Favorites. The Favorites list appears.
If you wish to replace an existing favorite (you get 128 total), select it and press Replace Favorite. If you wish to add a new favorite, select the location where you want to place it and press Add New Favorite.
OPTIONAL: While the Favorites list is open, press ACTION.
To reorder the selected favorite up or down the list, turn Reorder Favorite (on HX Effects, press Reorder Up or Reorder Down)
To rename the selected favorite, press Rename Favorite
To clear the selected favorite, press Clear Favorite
To clear all favorites, press Clear All Favorites. A dialog appears. Press OK to confirm.
All right, so what?
Here's what:
At any time, select an empty block and turn the joystick (Big Knob on HX Effects or Lower Knob on HX Stomp). All your perfectly-tweaked favorite amps and effects instantly appear, without having to open the model list at all. If you typically keep model categories on the same stomp footswitches, you could conceivably create a brand new preset with all of your favorite stuff—including all footswitch assignments—in less than 10 seconds. Creating tones has never been faster or easier. TIP: If you keep one or more external pedals connected to Helix's FX Loops, add the FX Loop blocks as favorites and then rename them after the real thing.
User Model Defaults
Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp
3.0 lets you save any amp, cab, or effect block's settings as default so every time you call that model up, it sounds exactly the way you want it. Or, if you want to revert it to factory default, you can do that too. NOTE: Unlike Favorites, user model defaults do not store any footswitch assignments.
Choose any model and tweak it exactly how you like it.
Press ACTION and then User Default. From Helix Native or HX Edit, right-click (Mac: control-click) the block icon and select "User Default"
Global Settings > Preferences > Auto Impedance
Helix Floor, Helix Rack/Control, Helix LT, HX Stomp
A new Global Settings > Preference parameter determines how the Guitar In's impedance circuit behaves when Input > In-Z is set to "Auto." When set to "First Block" (the default), the impedance circuit reflects the impedance of the first block on Path 1A, regardless of whether it's enabled or bypassed. When set to "First Enabled", the impedance circuit reflects the impedance of the first enabled block on Path 1A. Called "Auto Impedance" because "Sorry-this-took-so-long-we-love-you-Tito83" wouldn't fit.
Min/Max Value Indicators
Helix Floor, Helix Rack/Control, Helix LT, HX Stomp [Feature already in HX Effects]
Parameters assigned to controllers or snapshots now display small Min Value (below) and Max Value (above) indicators. You can now see the range of continuous controllers from the Home screen.
New Amps
Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp
US Princess, based on* the Fender® Princeton Reverb
Das Benzin Mega, based on* the Mega channel of the Diezel VH4
Das Benzin Lead, based on* the Lead channel of the Diezel VH4
New Cabs
Helix Floor, Helix Rack, Helix LT, Helix Native, HX Stomp
1x10 US Princess, based on* the Fender® Princeton Reverb cab
1x12 US Princess, based on* the Fender® Princeton Reverb with a 12" Alnico Blue driver
New Effects
Helix Floor, Helix Rack, Helix LT, Helix Native, HX Effects, HX Stomp
Distortion > Horizon Drive (Mono, Stereo), based on* the Horizon Devices Precision Drive. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB
Distortion > Swedish Chainsaw (Mono, Stereo), based on* the BOSS® HM-2 Heavy Metal Distortion (Made in Japan black label)
Distortion > Pocket Fuzz (Mono, Stereo), inspired by* the Jordan Boss Tone fuzz
Distortion > Bighorn Fuzz (Mono, Stereo), based on* the 1973 Electro-Harmonix® Ram's Head Big Muff Pi
Distortion > Ballistic Fuzz (Mono, Stereo), based on* the Euthymia ICBM fuzz
Dynamics > Horizon Gate (Mono, Stereo), based on* the Horizon Devices Precision Drive's gate circuit. Includes an extra Gate Range parameter that, when set to "Extended," drops the gate's threshold down to -90dB. Works best before an amp
EQ > Acoustic Sim (Mono, Stereo), based on* the BOSS® AC-2 Acoustic Simulator. Can be used alone or in conjunction with an acoustic IR
Modulation > Poly Detune (Mono), Line 6 Original
Delay > Poly Sustain (Mono), Line 6 Original
Assign Poly Sustain to a stomp footswitch. By default, Poly Sustain appears bypassed.
First play the note or chord you wish to sustain, and then press the footswitch (on) to sustain it indefinitely. Keep playing while the note or chord loops. TIP: Some players may find it easier to change the footswitch mode to Momentary; that way, the note or chord sustains only while you hold the switch on, much like the sustain pedal on a piano.
Press the switch again (off) and the sustained note or chord fades out.
Interval—Sets the pitch of the sustained note or chord. TIP: This parameter is especially cool for creating massive drones to play over
Attack—Sets the speed at which the sustained note or chord fades in
Decay—Sets the speed at which the sustained note or chord fades out after bypassing the effect
Mod Freq—Sets the speed of the built in modulation
Mod Depth—Sets the depth of the built in modulation
FX Level—Sets the level of the sustained signal
RandDpth—Higher values increase the randomization of the section of audio being sustained, resulting in a more natural, but less predictable drone
RandSpeed—Controls how fast the randomization wanders. Setting both RndDpth and RndSpd to high values will result in a glitch fest (not that there's anything wrong with that)
Level—Controls the overall output level of the block
Delay > Glitch Delay (Mono, Stereo), Line 6 Original performance delay that lets you freely manipulate the repeats' behavior in real time
Time—Sets the delay time; press the knob to toggle between ms/sec and note values
Delay Div—Divides the delay time into smaller increments
Mix—Controls the wet/dry mix of the delay. When set to 0%, no delay is heard; when set to 100%, no dry signal is heard
Feedback—Controls the overall number of repeats heard for the entire sequence
SliceFdbk—Controls the number of repeats heard for individual slices. At higher values, you could call this "Super Chaotic Feedback"
Shuffle—Determines the likelihood of repeats shuffling/reordering
Octaves—Determines the likelihood of repeats playing back an octave higher or lower
Reverse—Determines the likelihood of repeats playing backwards
Seq Drift—Determines the likelihood of the entire sequence changing every time it loops around. When set to 0%, the same sequence loops forever. TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely
Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks
Trails—When on, delay repeats continue to ring out after the block is bypassed
Pitch/Synth > Poly Pitch (Mono), Line 6 Original
NOTE: Polyphonic pitch engines are designed for shifting complex chords with minimal artifacts, at the expense of latency (and our algorithms have lower latency than leading standalone poly pitch pedals). If you're looking to pitch individual notes (such as in a solo), monophonic pitchshifting is often preferred. See the Tracking parameter below for more information
IMPORTANT! 3.0's new poly models are extremely DSP-intensive. Some effects can eat up roughly a quarter of all available DSP on a Helix Floor, Rack, or LT or half (!!!) of all available DSP on HX Stomp or HX Effects. You also can't run more than one on the same path/DSP. Don't say we didn't warn you...
Interval—Sets the pitch of the effect in semitones
Cents—Sets the pitch of the effect in cents
ShiftTime—Determines how long it takes for the signal to ramp up or down to the set pitch when the block is enabled. Press the knob to toggle between ms/Sec and note/beat values. TIP: Want to hit the switch and have Poly Pitch dive bomb and land on the selected interval exactly one bar later? Press the knob to select note values and set ShiftTime to "1/1"
ShiftCurve—Determines the trajectory curve of the pitch shift over time. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite). The default is "Linear"
ReturnTime—Determines how long it takes for the signal to return to normal pitch when the block is bypassed. Press the knob to toggle between ms/Sec and note/beat values
ReturnCurv—Determines the trajectory curve when returning to the original pitch. StartSlow values are concave (slower changes to start, speeding up toward the end); StartFast values are convex (the opposite)
Tracking—Determines how the poly pitch engine behaves. "X Fast" results in lower latency, ideal for faster lead lines. "X Stable" (the default) results in fewer artifacts when pitch shifting complex, sustained chords. "Fast" and "Stable" are somewhere in between. TIP: If you find yourself changing playing styles—say from fast lead lines to clean, open chords—you can assign this parameter to a footswitch (or snapshots) to optimize the balance between transparency and low latency
Auto EQ—Determines how much compensation EQ is applied to the shifted signal. If the effected signal sounds too harsh when pitched up (or dull when pitched down), adjust this setting to taste. When set to 0.0, no compensation is applied
Mix—Controls the wet/dry mix of the pitchshift
Level—Controls the overall output level of the block
Pitch/Synth > Poly Wham (Mono), Line 6 Original. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information
Pitch/Synth > Poly Capo (Mono), Line 6 Original. Simpler version of Poly Pitch when you just want to change keys. Works equally well on guitar and bass, although you might want to tweak the Auto EQ parameter for your particular instrument. See Poly Pitch notes above for additional information
Pitch/Synth > 12 String (Mono), Line 6 Original 12-string guitar emulation
Volume/Pan > Stereo Imager (Stereo), Line 6 Original
Looper > Shuffling Looper (Mono, Stereo), Line 6 Original. Part looper, part sampler, part inspiration generator, part performance instrument, the Shuffling Looper intelligently chops up your playing and gives you realtime control over reordering, octave shifting, reversing, and repeating. It's all immense fun (even on vocals, drums, and percussion), but you'll want to familiarize yourself with its controls. IMPORTANT: The Shuffling Looper does not currently respond to Command Center > HX Commands or per-function MIDI commands
Add Looper > Shuffling Looper to a preset and assign it to a footswitch.
Turn Knob 1 (Slices) to set the number of slices your loop will be chopped into. 8 slices is the default.
Press the switch to begin recording. The LED lights red, indicating the loop is recording.
At the end of your loop, press the switch. The LED lights green and the sliced loop sequence immediately plays.
During playback, adjust the following knobs (or assign them to controllers, like expression pedals or snapshots):
Slices—Changes the number of slices your loop will be chopped into
SeqLength—Determines the number of slices in the sequence. This can be changed even after recording a loop
Shuffle—Determines the likelihood of slices shuffling/reordering. At 0%, the slices never shuffle; at 100%, they're constantly reshuffling
Octave—Determines the likelihood of slices playing back an octave higher or lower
Reverse—Determines the likelihood of slices playing backwards
Repeat—Determines the likelihood of slices repeating
Smoothing—Higher values apply smoothing between slices and can give a synth-pad type quality, lower values maintain transients. Or set it just high enough to avoid pops and clicks
Seq Drift—Determines the likelihood of the entire slice sequence changing every time it loops around. When set to 0.0, the same sequence repeats forever; when set to 10.0, the sequence changes completely every time it loops TIP: Assign this parameter to a footswitch set to toggle between a higher number and 0%. If you hear a random sequence you want to maintain, press the switch to set Seq Drift to 0%, and it'll repeat that way indefinitely
Playback—Sets the looper's playback level
Low Cut—Applies a low cut (or high pass) filter to the loop, letting you remove looper signal below a certain frequency
High Cut—Applies a high cut (or low pass) filter to the loop, letting you remove looper signal above a certain frequency
Want to change it up? While the loop is playing, press the switch to randomize its slice sequence.
Quickly double-press the switch. Playback/recording stops and the LED lights white, indicating a loop is in memory. Press again to restart.
While the loop is playing or stopped, press and hold the switch. The recording is deleted and the LED lights dim white.
*NOTE: All product names used in this document are trademarks of their respective owners and neither Yamaha Guitar Group nor Line 6 are associated or affiliated with them. These trademarks appear solely to identify products whose tones and sounds were studied by Line 6 during sound model development.
New Features
True Preset Spillover
Helix Floor, Helix Rack/Control, Helix LT
Despite what some might have you believe, the only digital multieffects units with true preset spillover were the DigiTech GSP1101, 2112, and 2120, and they accomplished this by dedicating one of their two DSPs to spillover and only spillover. (Basically, to hear two dynamically allocated presets with absolutely zero gap—not a global reverb smeared to cover the gap—you need enough DSP to run both of them simultaneously.) So... if you're willing to sacrifice half your DSP—that is, COMPLETELY DISABLE PATH 2—you too can have true preset spillover. IMPORTANT! Unfortunately, Looper recording or playback will not currently spill over from one preset to another. Also, note that there may be a slight hiccup when switching between two presets with different impedance values for the Guitar Input.
In the Global Settings > Preferences menu, set Preset Spillover to "On." (SHORTCUT: Hold ACTION and press HOME.) A dialog appears, reading "Remove Path 2 to enable preset spillover?"
Press Knob 6 (OK).
Press HOME. Path 2 has disappeared! You may now switch presets to your heart's delight with true spillover but note that if Preset A is still spilling over into Preset B (say one of its delay blocks' feedback is making it self-oscillate), switching to Preset C will abruptly cut off Preset A.
To return to normal operation with two paths, turn Preset Spillover back to "Off". (SHORTCUT: Hold ACTION and press HOME again.) A dialog appears, reading "The preset must be reloaded. All unsaved changes will be lost!" So if you've made changes to the preset, be sure to save it before turning Spillover off.
Press Knob 6 (OK).
But but but... I don't wanna lose Path 2 just for spillover!
Then keep using snapshots.
Favorites
Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp
If you've dialed in an amp or effects block exactly the way you like it, you can now save its settings as a favorite so it can be added very quickly, complete with bypass state and footswitch assignment. Favorites appear in a new "Favorites" category and can be renamed, reordered, and cleared. TIP: If you don't want a favorite to be recalled with its footswitch assignment, add the block before you assign a switch.
Choose one of your favorite amps or effects and tweak it exactly how you like it, with or without footswitch assignment.
Press ACTION and then press Add to Favorites. The Favorites list appears.
If you wish to replace an existing favorite (you get 128 total), select it and press Replace Favorite. If you wish to add a new favorite, select the location where you want to place it and press Add New Favorite.
OPTIONAL: While the Favorites list is open, press ACTION.
To reorder the selected favorite up or down the list, turn Reorder Favorite (on HX Effects, press Reorder Up or Reorder Down)
To rename the selected favorite, press Rename Favorite
To clear the selected favorite, press Clear Favorite
To clear all favorites, press Clear All Favorites. A dialog appears. Press OK to confirm.
All right, so what?
Here's what:
At any time, select an empty block and turn the joystick (Big Knob on HX Effects or Lower Knob on HX Stomp). All your perfectly-tweaked favorite amps and effects instantly appear, without having to open the model list at all. If you typically keep model categories on the same stomp footswitches, you could conceivably create a brand new preset with all of your favorite stuff—including all footswitch assignments—in less than 10 seconds. Creating tones has never been faster or easier. TIP: If you keep one or more external pedals connected to Helix's FX Loops, add the FX Loop blocks as favorites and then rename them after the real thing.
User Model Defaults
Helix Floor, Helix Rack/Control, Helix LT, Helix Native, HX Effects, HX Stomp
3.0 lets you save any amp, cab, or effect block's settings as default so every time you call that model up, it sounds exactly the way you want it. Or, if you want to revert it to factory default, you can do that too. NOTE: Unlike Favorites, user model defaults do not store any footswitch assignments.
Choose any model and tweak it exactly how you like it.
Press ACTION and then User Default. From Helix Native or HX Edit, right-click (Mac: control-click) the block icon and select "User Default"
Global Settings > Preferences > Auto Impedance
Helix Floor, Helix Rack/Control, Helix LT, HX Stomp
A new Global Settings > Preference parameter determines how the Guitar In's impedance circuit behaves when Input > In-Z is set to "Auto." When set to "First Block" (the default), the impedance circuit reflects the impedance of the first block on Path 1A, regardless of whether it's enabled or bypassed. When set to "First Enabled", the impedance circuit reflects the impedance of the first enabled block on Path 1A. Called "Auto Impedance" because "Sorry-this-took-so-long-we-love-you-Tito83" wouldn't fit.
Min/Max Value Indicators
Helix Floor, Helix Rack/Control, Helix LT, HX Stomp [Feature already in HX Effects]
Parameters assigned to controllers or snapshots now display small Min Value (below) and Max Value (above) indicators. You can now see the range of continuous controllers from the Home screen.
Line6 Helix Native v3.0 Requirements
OS: Microsoft Windows® 8.1/10 (64bit)
Processor:Intel Core i3-4340 or better
Memory:4 GB RAM
Graphics: Compatible OpenGL /
VRAM 2 GB or better
Storage:2 GB available space
Additional Notes: 1280x768 or better Display
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Line6 Helix Native v3.0 Free Download (VST, VST3, AAX x64)
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SIZE : 29.1 MB
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